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Unity Engine


GetAllBuildPhasesForTarget(string)

Returns all build phases for the specified target.
Read time 1 minuteLast updated 13 days ago

Definition

public string[] GetAllBuildPhasesForTarget(string targetGuid)

Parameters

targetGuid

The GUID of the target, such as the one returned by PBXProject.TargetGuidByName.

Returns

Type

Description

string[]Returns all of the build phases for the specified target.

Remarks

You can query the type and name of each phase using PBXProject.GetBuildPhaseType and PBXProject.GetBuildPhaseName respectively.

Examples

using UnityEngine;using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_GetAllBuildPhasesForTarget { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get GUID of the target you want string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); // Retrieve the GUIDs of all Build Phases for the target and print their types and names to the Console string[] buildPhases = pbxProject.GetAllBuildPhasesForTarget(mainTargetGuid); foreach (string phaseGuid in buildPhases) { string phaseName = pbxProject.GetBuildPhaseName(phaseGuid); string phaseType = pbxProject.GetBuildPhaseType(phaseGuid); Debug.Log(string.Format("Name: {0} | Type: {1}", phaseName, phaseType)); } }}