InsertCopyFilesBuildPhase(int, string, string, string, string)
Creates a new copy files build phase for a given target.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEditor.iOS.Xcode
- Assembly: UnityEditor.iOS.Extensions.Xcode
public string InsertCopyFilesBuildPhase(int index, string targetGuid, string name, string dstPath, string subfolderSpec)
Parameters
The position at which to insert the new build phase. If it's higher than the total number of build phases, the new phase is added at the end.
The GUID of the target, such as the one returned by PBXProject.TargetGuidByName.
The name of the phase.
The shell path.
The subfolder spec. The following usages are known:
- for embedding frameworks.
10 - for embedding app extension content.
13 - for embedding watch content.
16
Returns
Type | Description |
|---|---|
| string | Returns the GUID of the new phase. |
Remarks
The build phase is inserted at the specified position. You can query all the defined build phases using PBXProject.GetAllBuildPhasesForTarget.
Examples
using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_InsertCopyFilesBuildPhase { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get main target GUID string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); // Insert a Copy Files Build Phase to the main target as first custom build phase (index 0) pbxProject.InsertCopyFilesBuildPhase(0, mainTargetGuid, "ExamplePhase", "path/to/file", "10"); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}