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Unity Engine


AddRemotePackageReferenceAtBranch(string, string)

Adds a reference to the remote package at the given branch.
Read time 1 minuteLast updated 12 days ago

Definition

public string AddRemotePackageReferenceAtBranch(string url, string branch)

Parameters

The URL of the repository.

branch

The name of the branch in the repository.

Returns

Type

Description

stringReturns the GUID of the remote package reference.

Examples

using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_AddRemotePackageReferenceAtBranch { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get GUID you want to add the package to string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); // Get the GUID of the Remote Package using the URL and branch string packageGuid = pbxProject.AddRemotePackageReferenceAtBranch("https://github.com/apple/swift-system.git", "main"); // Add the package to the Xcode project pbxProject.AddRemotePackageFrameworkToProject(pbxProject.GetUnityMainTargetGuid(), "SystemPackage", packageGuid, false); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}