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Unity Engine


GetResourcesBuildPhaseByTarget(string)

Returns the GUID of resources build phase for the given target.
Read time 1 minuteLast updated 10 days ago

Definition

public string GetResourcesBuildPhaseByTarget(string targetGuid)

Parameters

targetGuid

The GUID of the target, such as the one returned by PBXProject.TargetGuidByName.

Returns

Type

Description

stringReturns the GUID of the existing phase or
null
if it does not exist.

Examples

using UnityEngine;using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_GetResourcesBuildPhaseByTarget { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get the target GUID string targetGuid = pbxProject.GetUnityMainTargetGuid(); // Get the "Resources Build" build phase GUID string resourcesBuildPhase = pbxProject.GetResourcesBuildPhaseByTarget(targetGuid); // Log the "Resources Build" phase GUID for debugging Debug.Log("'Resources Build' phase GUID: " + resourcesBuildPhase); }}