AddFileToBuildWithFlags(string, string, string)
Configure a file for building for the given target with specific compiler flags.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEditor.iOS.Xcode
- Assembly: UnityEditor.iOS.Extensions.Xcode
public void AddFileToBuildWithFlags(string targetGuid, string fileGuid, string compileFlags)
Parameters
The GUID of the target, such as the one returned by PBXProject.TargetGuidByName.
The file GUID returned by PBXProject.AddFile or PBXProject.AddFolderReference.
Compile flags to use.
Remarks
The function is equivalent to PBXProject.AddFileToBuild except that the compile flags are specified. In projects containing multiple native targets, you can configure a single file or folder reference to build in all, some, or none of the targets. The file or folder reference is added to appropriate build section depending on the file extension.
Examples
using UnityEngine;using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_AddFileToBuildWithFlags { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get the GUID for Main target string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); // Specify the file path you want to add to the Xcode project string filePath = Path.Combine(Application.dataPath, "Resources/ScriptFile.mm"); // Add the file to 'Resources' subfolder in the Xcode project string fileGuid = pbxProject.AddFile(filePath, "Resources/ScriptFile.mm"); // Add the file to build and specify the compile flags pbxProject.AddFileToBuildWithFlags(mainTargetGuid, fileGuid, "-exampleFlag"); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}