ContainsFileByRealPath
Checks if the project contains a file with the given physical path.
Read time 2 minutesLast updated 14 days ago
Definition
- Type: Method
- Namespace: UnityEditor.iOS.Xcode
- Assembly: UnityEditor.iOS.Extensions.Xcode
ContainsFileByRealPath(string)
Checks if the project contains a file with the given physical path.
public bool ContainsFileByRealPath(string path)
Parameters
The physical path of the file.
Returns
Type | Description |
|---|---|
| bool | Returns true if the project contains the file, false otherwise. |
Remarks
The version without source tree argument searches across all absolute trees. Use this overload with care.
Examples
using UnityEngine;using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_ContainsFileByRealPath { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); string fileToSearch = "Path/To/File/ExamplePlugin.mm"; // Check if the project contains a file by using it's real path if (pbxProject.ContainsFileByRealPath(fileToSearch)) { Debug.Log("File " + fileToSearch + " was found."); // Continue your logic } else { Debug.Log("File " + fileToSearch + " was not found."); } // If any changes were made to the PBXProject instance, apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}
ContainsFileByRealPath(string, PBXSourceTree)
Checks if the project contains a file with the given physical path.
public bool ContainsFileByRealPath(string path, PBXSourceTree sourceTree)
Parameters
The physical path of the file.
The source tree path the file is relative to. The PBXSourceTree.Group tree is not supported.
Returns
Type | Description |
|---|---|
| bool | Returns true if the project contains the file, false otherwise. |
Remarks
The version without source tree argument searches across all absolute trees. Use this overload with care.
Examples
using UnityEngine;using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_ContainsFileByRealPath { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); string fileToSearch = "Path/To/File/ExamplePlugin.mm"; // Check if the project contains a file by using it's real path if (pbxProject.ContainsFileByRealPath(fileToSearch)) { Debug.Log("File " + fileToSearch + " was found."); // Continue your logic } else { Debug.Log("File " + fileToSearch + " was not found."); } // If any changes were made to the PBXProject instance, apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}