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Unity Engine


AddResourcesBuildPhase(string)

Creates a new resources build phase for a given target.
Read time 1 minuteLast updated 11 days ago

Definition

public string AddResourcesBuildPhase(string targetGuid)

Parameters

targetGuid

The GUID of the target, such as the one returned by PBXProject.TargetGuidByName.

Returns

Type

Description

stringReturns the GUID of the new phase.

Remarks

If the resources build phase is already configured for a target, the function returns the existing phase. The new phase is placed at the end of the list of build phases configured for the target.

Examples

using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_AddResourcesBuildPhase { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get the GUID you want to add the Resoure Build Phase to string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); // Add the Resource Build Phase to that target pbxProject.AddResourcesBuildPhase(mainTargetGuid); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}