AddCopyFilesBuildPhaseBeforeTargetPostprocess(string, string, string, string)
Creates a new Copy Files build phase for a given target.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: UnityEditor.iOS.Xcode
- Assembly: UnityEditor.iOS.Extensions.Xcode
public string AddCopyFilesBuildPhaseBeforeTargetPostprocess(string targetGuid, string name, string dstPath, string subfolderSpec)
Parameters
The GUID of the target, such as the one returned by PBXProject.GetUnityFrameworkTargetGuid.
The name of the phase.
The destination path.
The subfolder spec. The following usages are known:
- for embedding frameworks.
10 - for embedding app extension content.
13 - for embedding watch content.
16
Returns
Type | Description |
|---|---|
| string | Returns the GUID of the new phase. |
Remarks
If a Copy Files build phase with the same name, , and is already configured for the target, the function returns the existing phase. The new phase is placed right before Unity's post-process placeholder target (if it exists).
dstPathsubfolderSpecExamples
using UnityEngine;using UnityEditor;using UnityEditor.iOS.Xcode;using UnityEditor.Callbacks;using System.IO;public class Sample_AddCopyFilesBuildPhaseBeforeTargetPostprocess { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get main target GUID string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); // Add a Copy Files Build Phase before Unity Postprocess phase to the main target pbxProject.AddCopyFilesBuildPhaseBeforeTargetPostprocess(mainTargetGuid, "ExamplePhase", "path/to/file", "10"); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}