AddSourcesBuildPhase(string)
Creates a new sources build phase for a given target.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEditor.iOS.Xcode
- Assembly: UnityEditor.iOS.Extensions.Xcode
public string AddSourcesBuildPhase(string targetGuid)
Parameters
The GUID of the target, such as the one returned by PBXProject.TargetGuidByName.
Returns
Type | Description |
|---|---|
| string | Returns the GUID of the new phase. |
Remarks
If the sources build phase is already configured for the target, the function returns the existing phase. The new phase is placed at the end of the list of build phases configured for the target.
Examples
using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_AddSourcesBuildPhase { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get the GUID you want to add the Sources Build Phase to string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); // Add the Sources Build Phase to that target pbxProject.AddResourcesBuildPhase(mainTargetGuid); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}