RemoveFrameworkFromProject(string, string)
Removes a system framework dependency for the specified target.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEditor.iOS.Xcode
- Assembly: UnityEditor.iOS.Extensions.Xcode
public void RemoveFrameworkFromProject(string targetGuid, string framework)
Parameters
The GUID of the target, such as the one returned by PBXProject.TargetGuidByName.
The name of the framework. The extension of the filename must be .
.frameworkRemarks
The function assumes system frameworks are located in the folder in the SDK source tree.
System/Library/FrameworksExamples
using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_RemoveFrameworkFromProject { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get the target GUID string unityFrameworkTargetGuid = pbxProject.GetUnityFrameworkTargetGuid(); // Remove a framework from UnityFramework target pbxProject.RemoveFrameworkFromProject(unityFrameworkTargetGuid, "CoreMedia.framework"); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}