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Unity Engine


GetBuildPhaseName(string)

Returns the name of the build phase with the specified GUID.
Read time 1 minuteLast updated 12 days ago

Definition

public string GetBuildPhaseName(string phaseGuid)

Parameters

phaseGuid

GUID of the phase.

Returns

Type

Description

stringThe build phase name if it's defined.

Remarks

For shell script and copy file build phases, the name is returned. For all the other phases, the type is returned. This is the same behavior as PBXProject.GetBuildPhaseType. If a phase with the given GUID isn't available, Null is returned.

Examples

using UnityEngine;using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_GetBuildPhaseName { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get the GUID of the target you want string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); // Retrieve the GUIDs of all Build Phases for the target and print their names to the Console string[] buildPhases = pbxProject.GetAllBuildPhasesForTarget(mainTargetGuid); foreach (string phaseGuid in buildPhases) { string phaseName = pbxProject.GetBuildPhaseName(phaseGuid); Debug.Log($"Name: {phaseName}"); } }}