AddPublicHeaderToBuild(string, string)
Configures a file for building for the given native target as a public header.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEditor.iOS.Xcode
- Assembly: UnityEditor.iOS.Extensions.Xcode
public void AddPublicHeaderToBuild(string targetGuid, string fileGuid)
Parameters
The GUID of the target, such as the one returned by PBXProject.TargetGuidByName.
The file GUID returned by PBXProject.AddFile or PBXProject.AddFolderReference.
Remarks
In projects containing multiple native targets, you can configure a file to build in all, some, or, none of the targets. The file reference is added to appropriate build section.
Examples
using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_AddPublicHeaderToBuild { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get the GUID of the target you want to add the Headers Build Phase to string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); // Add Headers Build Phase pbxProject.AddHeadersBuildPhase(mainTargetGuid); // Add the header file to the project and add it to Public Headers Build Phase string headerGuid = pbxProject.AddFile("exampleHeader.h", "Headers/exampleHeader.h", PBXSourceTree.Source); pbxProject.AddPublicHeaderToBuild(mainTargetGuid, headerGuid); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}