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Unity Engine


AddPublicHeaderToBuild(string, string)

Configures a file for building for the given native target as a public header.
Read time 1 minuteLast updated 12 days ago

Definition

public void AddPublicHeaderToBuild(string targetGuid, string fileGuid)

Parameters

targetGuid

The GUID of the target, such as the one returned by PBXProject.TargetGuidByName.

fileGuid

Remarks

In projects containing multiple native targets, you can configure a file to build in all, some, or, none of the targets. The file reference is added to appropriate build section.

Examples

using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_AddPublicHeaderToBuild { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get the GUID of the target you want to add the Headers Build Phase to string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); // Add Headers Build Phase pbxProject.AddHeadersBuildPhase(mainTargetGuid); // Add the header file to the project and add it to Public Headers Build Phase string headerGuid = pbxProject.AddFile("exampleHeader.h", "Headers/exampleHeader.h", PBXSourceTree.Source); pbxProject.AddPublicHeaderToBuild(mainTargetGuid, headerGuid); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}