IsPassCompiled(Material, int)
Checks if the Shader variant for the given pass in the Material has already been compiled.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public static bool IsPassCompiled(Material material, int pass)
Parameters
Returns
Type | Description |
|---|---|
| bool |
Remarks
The Editor can compile Shaders asynchronously. You can use this method to check if the Editor has already compiled the particular Shader Variant needed for the specific pass of the Material.
Additional Resources: :ref::CompilePass, ShaderUtil.allowAsyncCompilation, ShaderUtil.anythingCompiling, ShaderUtil.SetAsyncCompilation, ShaderUtil.RestoreAsyncCompilation.