GetCurrentCustomEditor(Shader)
Gets the current custom editor for the shader you pass in. Depending on the render pipeline asset assigned in your Graphics Settings, the custom editor can change if the shader has a different custom editor for one or multiple render pipeline assets.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public static string GetCurrentCustomEditor(Shader shader)
Parameters
The shader to obtain the custom editor.
Returns
Type | Description |
|---|---|
| string | The current custom editor full class name. |