CreateComputeShaderAsset(AssetImportContext, string)
Creates a new ComputeShader object from the provided source code string. You can use this method alongside the ScriptedImporter to create custom compute shader generation tools in the Editor.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public static ComputeShader CreateComputeShaderAsset(AssetImportContext context, string source)
Parameters
The context object the asset system uses to register shader dependencies.
The string that contains a shader written in HLSL code.
Returns
Type | Description |
|---|---|
| ComputeShader |