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Unity Engine


GetMissShaderName(RayTracingShader, int)

Returns the name of a user-defined miss Shader from within a RayTracingShader.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static string GetMissShaderName(RayTracingShader s, int shaderIndex)

Parameters


shaderIndex

The miss Shader index for which to retrieve the name. The miss Shaders defined in a RayTracingShader are sorted alphabetically by the Shader compiler.

Returns

Type

Description

stringThe name of the miss Shader at the index passed using the "shaderIndex" argument.

Remarks