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Unity Engine


GetMissShaderCount(RayTracingShader)

Returns the number of miss Shaders defined whitin a given RayTracingShader.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static int GetMissShaderCount(RayTracingShader s)

Parameters

Returns

Type

Description

intThe number of miss Shaders defined in the RayTracingShader instance passed as argument.

Remarks