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Unity Engine


ClearCachedData(Shader)

Clears all internally-cached data that was generated for the given shader, such as errors and compilation info.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static void ClearCachedData(Shader s)

Parameters

Remarks

This happens automatically on import for shader assets but should be called for programmatically-generated shaders to clear old data before calling ShaderUtil.UpdateShaderAsset.