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Unity Engine


UnloadPrefabContents(GameObject)

Releases the content from a Prefab previously loaded with PrefabUtility.LoadPrefabContents from memory.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static void UnloadPrefabContents(GameObject contentsRoot)

Parameters

contentsRoot

The root of the loaded Prefab contents.

Remarks

This will destroy the GameObject in memory and release the isolated Scene used to contain the Prefab content.
The root GameObject will not be available after this call. The Prefab Asset itself is not affected by this call.