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Unity Engine


IsPartOfAnyPrefab(Object)

Returns true if the given object is part of a Prefab Asset or Prefab instance.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static bool IsPartOfAnyPrefab(Object componentOrGameObject)

Parameters

componentOrGameObject

The object to check. Must be a component or GameObject.

Returns

Type

Description

boolTrue if the object is part of a Prefab.

Remarks

For prefab contents loaded in prefab editing mode, this method doesn't check the prefab asset the loaded contents are loaded from, since these prefab contents are loaded into a preview scene and are not part of an asset while being edited in prefab editing mode. This means that for prefab contents in prefab editing mode, the method only returns true for objects that are part of a prefab instance. To check if an object is part of the prefab's contents in prefab editing mode, use PrefabStage.IsPartOfPrefabContents.