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Asset Transformer Studio

2026.5.0

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Asset Transformer Studio

2026.5.0

Supported
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Get started
  • About Asset Transformer Studio
  • Getting started
  • Additional Resources
User Interface
  • Overview
  • Menu Bar
  • Toolbars
    • Main Toolbar
    • Essentials Toolbar
    • Custom Menu/Toolbar
  • Window
  • Customizing the User Interface
Data Preparation Fundamentals
  • Overview
  • General Information
  • Typical Data Preparation Workflow
  • About 3D Models Types
  • About the Product Structure (Tree)
  • About Occurrences
  • About Instances & Prototypes
  • About Face and Vertex Normals
  • About UVs
  • About Tessellation
  • About Decimation
  • About Animation
  • Glossary
Working With Asset Transformer Studio
  • Overview
  • Videos and Tutorials
  • Supported File Formats
  • Importing Files
  • Exporting Files
  • Scripting With the Python API
  • Interrupting a Process
  • Plugins
  • Errors in Asset Transformer Studio
Python API Reference
  • Overview
Changelog
  • Changelog
  1. Asset Transformer Studio
  2. User Interface
  3. Toolbars

Main Toolbar

Asset Transformer Studio main toolbar reference
Read time 3 minutes
Last updated 9 hours ago

Main Toolbar
The Main Toolbar contains shortcuts to Asset Transformer Studio main functionalities:

Item

Description

Guided import

Guided import
Used to import CAD/3D files using the
Guided Import
mode.
See also: Import Mode, Importing Files, Supported File Formats
Raw import

Raw import
Used to import CAD/3D files using the
Raw Import
mode.
See also: Import Mode, Importing Files, Supported File Formats
Export model

Export model
Used to export the current scene to a supported file format.
See also: Exporting Files, Supported File Formats
Save project

Save project
Used to save the current project
Reset

Reset
Used to reset the current Asset Transformer Studio scene
Materials

Materials
Opens the Material Editor, containing all materials available in the current project
Preferences

Preferences
Opens the application Preferences
Function List

Function List
Opens Asset Transformer Studio's Function List
Scene Override Material

Scene Override Material
Temporary visual override of all materials visible in the scene using predefined shaders/materials:
- Checker: displays all objects with UVs (texture coordinates) applied with a checker texture. Objects with no UVs applied are displayed in a flat purplish color.
- Clay: displays all objects of the scene with the same white material (clay-like). Handy to check where faces are flipped, combined with the Rendering Mode set to
BF Color
(pink).
- Specular: displays all objects of the scene with the same reflective orange material.
- Zebra: displays all objects of the scene with a zebra shader to visualize light reflection breaks.
- Color By Part: displays each object of the scene with a different randomized color.
- Vertex colors: displays the colors applied to mesh vertices, if any. If no color is applied, the mesh appears transparent.
Rendering mode

Rendering mode
Back-face culling rendering modes:
- Back-face Color (default): displays back faces with a flat pink color. Handy for spotting triangle faces that are improperly oriented.
- Back-face Culling: displays back faces as transparent faces.
- Double-sided: displays the 2 sides of all faces for each object in the scene.
Isolate

Isolate
Used to isolate the selection of parts from the rest of the scene in order to focus on it.
Show / no show

Show / no show
Use to switch the viewport display between visible occurrences (visibility or inherited visibility ON) and hidden occurrences (visibility or inherited visibility OFF).
Fit to view

Fit to view
Fits camera-view to the selection (or to all objects in the scene if no selection)
Fullscreen

Fullscreen
Use to switch to a full-screen viewport display. Click F11 key again (or ESC), or the Windowed button to exit full-screen mode (this button is located in the lateral toolbar: move your mouse to the right-hand side of the screen to display it).
Selection mode

Selection mode
Used to select the type of geometries that can be selected in the viewport: Part (default mode), Connected Mesh, Patch or Polygons.
Selection mode options
Transform gizmo

Transform gizmo
Toggle ON or OFF to activate the transformation gizmo displayed in the viewport, used to move a Part in the scene.
Use Move Pivot Only to adjust only the pivot point's position and rotation for the selected Part.
Transform gizmo options
Show B-Reps

Show B-Reps
Displays native CAD representation (CAD faces). They are represented as primitive wireframes.
Show Wireframe

Show Wireframe
Displays wireframe: mesh edges are drawn in the viewport
Show Shaded

Show Shaded
Displays shaded mesh: polygon faces are drawn in the viewport
Show Outlines

Show Outlines
Displays mesh outlines information. Outlines are either CAD patches boundaries (displayed black by default) or Lines (displayed white by default).
Outlines example
Show Points

Show Points
Displays vertices (CAD points, free vertices, point clouds)
Skeleton

Skeleton
Displays the skeletons of rigged models when existing

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