类 UMatchmakerServerSubsystem
Review the Matchmaker Server Subsystem API reference for managing backfill tickets and match information.
声明
UCLASS()class MATCHMAKERSERVER_API UMatchmakerServerSubsystem : public UGameInstanceSubsystem
继承自 UGameInstanceSubsystem
覆盖
Initialize(FSubsystemCollectionBase&)
初始化 USubsystem 的覆盖。
声明
virtual void Initialize(FSubsystemCollectionBase& Collection) override
方法
ApproveBackfillTicket(FGuid, THandler<FApproveBackfillTicketResponse>)
审批回填工单。
声明
void ApproveBackfillTicket(FGuid BackfillTicketId, Unity::Services::Core::THandler<FApproveBackfillTicketResponse> ResponseHandler)
参数
CreateBackfillTicket(FCreateBackfillTicketOptions, THandler<FCreateBackfillTicketResponse>)
创建回填工单。
声明
void CreateBackfillTicket(FCreateBackfillTicketOptions Options, Unity::Services::Core::THandler<FCreateBackfillTicketResponse> ResponseHandler)
参数
DeleteBackfillTicket(FGuid, THandler<FDeleteBackfillTicketResponse>)
删除回填工单。
声明
void DeleteBackfillTicket(FGuid BackfillTicketId, Unity::Services::Core::THandler<FDeleteBackfillTicketResponse> ResponseHandler)
参数
GetTicketStatus(FGuid, THandler<FGetTicketStatusResponse>)
更新回填工单。
声明
void UpdateBackfillTicket(FGuid BackfillTicketId, FBackfillTicket BackfillTicket, Unity::Services::Core::THandler<FUpdateBackfillTicketResponse> ResponseHandler)
参数