结构 FBackfillTicket
Review the structure representing a backfill ticket for an active match.
Include(包括)
#include <MatchmakerServer/Public/Models/BackfillTicket.h>
语法
USTRUCT(BlueprintType)struct FBackfillTicket
字段
Id
回填工单 ID。
声明
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FString Id
Blueprint
C++
Connection
创建回填的服务器的 IP 地址和端口。IP 地址格式为“ip:端口”。
声明
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FString Connection
Blueprint
C++
属性
此工单应在其中创建匹配的目标队列。
声明
TSharedPtr<FJsonObject> Attributes
C++
属性
该对象包含代表回填工单的数据。关于回填工单属性的信息存储在该对象的 Data(数据)属性中。回填工单属性必须以 base64 格式进行序列化。
声明
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FMatchProperties Properties
Blueprint
C++