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支持

Matchmaker for the Unreal Engine

Matchmaker overview

Matchmaker for the Unreal Engine

结构 FUpdateBackfillTicketResponse

Review the response structure returned when updating a backfill ticket.
阅读时间1 分钟最后更新于 4 天前

Include(包括)
#include <MatchmakerServer/Public/Models/UpdateBackfillTicketResponse.h>
语法
USTRUCT(BlueprintType)struct FUpdateBackfillTicketResponse

字段

WasSuccessful

指示请求是否已成功完成。

声明

UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Unity Gaming Services | Matchmaker | Model")bool bWasSuccessful = false

Blueprint

Name

类型

默认值

Was Successful(已成功)布尔值false

C++

Name

类型

默认值

bWasSuccessful
bool
false

ErrorMessage

包含错误详细信息的错误消息。

声明

UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Unity Gaming Services | Matchmaker | Model")FString ErrorMessage

Blueprint

Name

类型

错误消息字符串

C++

Name

类型

ErrorMessage
FString

ErrorCode

以 int32 表示的错误代码 (MatchmakerExceptionReason),旨在实现 Blueprint 兼容性。

声明

UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Unity Gaming Services | Matchmaker | Model")int32 ErrorCode = Matchmaker::kMatchmakerExceptionOffset

Blueprint

Name

类型

默认值

错误代码整数
0

C++

Name

类型

默认值

ErrorCode
int32
0

方法

GetReasonEnum()

声明

EMatchmakerExceptionReason GetReasonEnum() const

返回

类型

描述

EMatchmakerExceptionReason表示为 EMatchmakerExceptionReason 的异常原因。