结构 FDeleteBackfillTicketResponse
Review the response structure returned when deleting a backfill ticket.
Include(包括)
#include <MatchmakerServer/Public/Models/DeleteBackfillTicketResponse.h>
语法
USTRUCT(BlueprintType)struct FDeleteBackfillTicketResponse
字段
WasSuccessful
指示请求是否已成功完成。
声明
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Unity Gaming Services | Matchmaker | Model")bool bWasSuccessful = false
Blueprint
Name | 类型 | 默认值 |
|---|
| Was Successful(已成功) | 布尔值 | false |
C++
ErrorMessage
包含错误详细信息的错误消息。
声明
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Unity Gaming Services | Matchmaker | Model")FString ErrorMessage
Blueprint
C++
ErrorCode
以 int32 表示的错误代码 (MatchmakerExceptionReason),旨在实现 Blueprint 兼容性。
声明
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Unity Gaming Services | Matchmaker | Model")int32 ErrorCode = Matchmaker::kMatchmakerExceptionOffset
Blueprint
C++
方法
GetReasonEnum()
声明
EMatchmakerExceptionReason GetReasonEnum() const
返回