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Matchmaker for the Unreal Engine

Matchmaker overview

Matchmaker for the Unreal Engine

Multiplayer services for Unreal
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Matchmaker for the Unreal Engine
  • Overview
  • Get started
  • Integrate using Blueprints
  • Integrate using C++
API reference
  • Overview of C++ APIs
  • Client APIs
  • Server APIs
  • Matchmaker Core APIs
    • Matchmaker Exception Reason
    • Matchmaker Player
    • QoS Result
    • Matchmaker Constants
  • Services Core Utilities
  1. 适用于 Unreal Engine 的 Matchmaker SDK

结构 FQosResult

Review the structure containing Quality of Service connection metrics for a region.
阅读时间1 分钟
最后更新于 8 个月前

Include(包括)
#include <MatchmakerCore/Public/Models/QoSResult.h>
语法
USTRUCT(BlueprintType)struct FQosResult

字段

Latency

声明

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")int32 Latency = 0

Blueprint

Name

类型

默认值

Latency(延迟)整数
0

C++

Name

类型

默认值

Latency
int32
0

PacketLoss

声明

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")int32 PacketLoss = 0

Blueprint

Name

类型

默认值

Packet Loss(丢包)整数
0

C++

Name

类型

默认值

PacketLoss
int32
0

RegionId

声明

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FString RegionId

Blueprint

Name

类型

Region Id(地区 ID)字符串

C++

Name

类型

RegionId
FString

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  • 在本页上
    • Include(包括)

    • 语法

    • 字段

      • Latency

        • 声明

        • Blueprint

        • C++

      • PacketLoss

        • 声明

        • Blueprint

        • C++

      • RegionId

        • 声明

        • Blueprint

        • C++


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