文档

支持

Matchmaker for the Unreal Engine

Matchmaker overview

Matchmaker for the Unreal Engine

类 UMatchmakerClientBlueprintApi

Review the Matchmaker Client Blueprint API reference for creating and managing matchmaking tickets.
阅读时间2 分钟最后更新于 4 天前

声明
UCLASS()class UMatchmakerClientBlueprintApi : public UBlueprintFunctionLibrary
继承自 UBlueprintFunctionLibrary

委托

FCreateTicketResponseDelegate

声明

DECLARE_DYNAMIC_DELEGATE_OneParam(FCreateTicketResponseDelegate, FCreateTicketResponse, Response)

返回类型

FCreateTicketResponse

FDeleteTicketResponseDelegate

声明

DECLARE_DYNAMIC_DELEGATE_OneParam(FDeleteTicketResponseDelegate, FDeleteTicketResponse, Response)

返回类型

FDeleteTicketResponse

FGetTicketStatusResponseDelegate

声明

DECLARE_DYNAMIC_DELEGATE_OneParam(FGetTicketStatusResponseDelegate, FGetTicketStatusResponse, Response)

返回类型

FGetTicketStatusResponse

方法

CreateTicket

创建匹配工单以有效地开始匹配。

声明

UFUNCTION(BlueprintCallable, Category = "Unity Gaming Services | Matchmaker", meta = (WorldContext = "WorldContextObject"))static void CreateTicket(TArray<FMatchmakerPlayer> Players, FCreateTicketOptions Options, FCreateTicketResponseDelegate ResponseHandler, const UObject* WorldContextObject)

参数

Name

类型

描述

Players
TArray
<
FMatchmakerPlayer
>
要添加到工单的玩家列表(应至少包含 1 名玩家)。
Options
FCreateTicketOptions创建工单的选项。
ResponseHandler
FCreateTicketResponseDelegateCreateTicket 完成后使用的响应回调。
WorldContextObject
const 
UObject
*

DeleteTicket

删除匹配工单,结束匹配过程。当客户端想要取消匹配时会调用此方法。

声明

UFUNCTION(BlueprintCallable, Category = "Unity Gaming Services | Matchmaker", meta = (WorldContext = "WorldContextObject"))static void DeleteTicket(FGuid TicketId, FDeleteTicketResponseDelegate ResponseHandler, const UObject* WorldContextObject)

参数

Name

类型

描述

TicketId
FGuid要删除的工单的 ID。
ResponseHandler
FDeleteTicketResponseDelegateDeleteTicket 完成后使用的响应回调。
WorldContextObject
const 
UObject
*

GetTicketStatus

获取 Matchmaker 中的工单分配状态。执行轮询直至分配完成。如需了解有关轮询速度和速率限制的更多信息,请参阅 Matchmaker 文档

声明

UFUNCTION(BlueprintCallable, Category = "Unity Gaming Services | Matchmaker", meta = (WorldContext = "WorldContextObject"))static void GetTicketStatus(FGuid TicketId, FGetTicketStatusResponseDelegate ResponseHandler, const UObject* WorldContextObject)

参数

Name

类型

描述

TicketId
FGuid要访问的工单的 ID。
ResponseHandler
FGetTicketStatusResponseDelegateCreateTicket 完成后使用的响应回调。
WorldContextObject
const 
UObject
*