类 UMatchmakerServerBlueprintApi
Review the Matchmaker Server Blueprint API reference for managing backfill tickets and match information.
声明
UCLASS()class UMatchmakerServerBlueprintApi : public UBlueprintFunctionLibrary
继承自 UBlueprintFunctionLibrary
委托
FApproveBackfillTicketResponseDelegate
声明
DECLARE_DYNAMIC_DELEGATE_OneParam(FApproveBackfillTicketResponseDelegate, FApproveBackfillTicketResponse, Response)
返回类型
FApproveBackfillTicketResponse
FCreateBackfillTicketResponseDelegate
声明
DECLARE_DYNAMIC_DELEGATE_OneParam(FCreateBackfillTicketResponseDelegate, FCreateBackfillTicketResponse, Response)
返回类型
FCreateBackfillTicketResponse
FDeleteBackfillTicketResponseDelegate
声明
DECLARE_DYNAMIC_DELEGATE_OneParam(FDeleteBackfillTicketResponseDelegate, FDeleteBackfillTicketResponse, Response)
返回类型
FDeleteBackfillTicketResponse
FUpdateBackfillTicketResponseDelegate
声明
DECLARE_DYNAMIC_DELEGATE_OneParam(FUpdateBackfillTicketResponseDelegate, FUpdateBackfillTicketResponse, Response)
返回类型
FUpdateBackfillTicketResponse
方法
ApproveBackfillTicket
审批回填工单。
声明
UFUNCTION(BlueprintCallable, Category = "Unity Gaming Services | Matchmaker", meta = (WorldContext = "WorldContextObject"))static void ApproveBackfillTicket(FGuid BackfillTicketId, FApproveBackfillTicketResponseDelegate ResponseHandler, const UObject* WorldContextObject)
参数
CreateBackfillTicket
创建回填工单。
声明
UFUNCTION(BlueprintCallable, Category = "Unity Gaming Services | Matchmaker", meta = (WorldContext = "WorldContextObject"))static void CreateBackfillTicket(FCreateBackfillTicketOptions Options, FCreateBackfillTicketResponseDelegate ResponseHandler, const UObject* WorldContextObject)
参数
DeleteBackfillTicket
删除回填工单。
声明
UFUNCTION(BlueprintCallable, Category = "Unity Gaming Services | Matchmaker", meta = (WorldContext = "WorldContextObject"))static void DeleteBackfillTicket(FGuid BackfillTicketId, FDeleteBackfillTicketResponseDelegate ResponseHandler, const UObject* WorldContextObject)
参数
UpdateBackfillTicket
更新回填工单。
声明
UFUNCTION(BlueprintCallable, Category = "Unity Gaming Services | Matchmaker", meta = (WorldContext = "WorldContextObject"))static void UpdateBackfillTicket(FGuid BackfillTicketId, FBackfillTicket BackfillTicket, FUpdateBackfillTicketResponseDelegate ResponseHandler, const UObject* WorldContextObject)
参数