类 UMatchmakerServerBlueprintApi
Review the Matchmaker Server Blueprint API reference for managing backfill tickets and match information.
阅读时间2 分钟最后更新于 7 个月前
声明
UCLASS()class UMatchmakerServerBlueprintApi : public UBlueprintFunctionLibrary
委托
FApproveBackfillTicketResponseDelegate
声明
DECLARE_DYNAMIC_DELEGATE_OneParam(FApproveBackfillTicketResponseDelegate, FApproveBackfillTicketResponse, Response)
返回类型
FCreateBackfillTicketResponseDelegate
声明
DECLARE_DYNAMIC_DELEGATE_OneParam(FCreateBackfillTicketResponseDelegate, FCreateBackfillTicketResponse, Response)
返回类型
FDeleteBackfillTicketResponseDelegate
声明
DECLARE_DYNAMIC_DELEGATE_OneParam(FDeleteBackfillTicketResponseDelegate, FDeleteBackfillTicketResponse, Response)
返回类型
FUpdateBackfillTicketResponseDelegate
声明
DECLARE_DYNAMIC_DELEGATE_OneParam(FUpdateBackfillTicketResponseDelegate, FUpdateBackfillTicketResponse, Response)
返回类型
方法
ApproveBackfillTicket
审批回填工单。
声明
UFUNCTION(BlueprintCallable, Category = "Unity Gaming Services | Matchmaker", meta = (WorldContext = "WorldContextObject"))static void ApproveBackfillTicket(FGuid BackfillTicketId, FApproveBackfillTicketResponseDelegate ResponseHandler, const UObject* WorldContextObject)
参数
Name | 类型 | 描述 |
|---|---|---|
| FGuid | 要审批的回填工单的 ID。 |
| FApproveBackfillTicketResponseDelegate | DeleteTicket 完成后使用的响应回调。 |
| |
CreateBackfillTicket
创建回填工单。
声明
UFUNCTION(BlueprintCallable, Category = "Unity Gaming Services | Matchmaker", meta = (WorldContext = "WorldContextObject"))static void CreateBackfillTicket(FCreateBackfillTicketOptions Options, FCreateBackfillTicketResponseDelegate ResponseHandler, const UObject* WorldContextObject)
参数
Name | 类型 | 描述 |
|---|---|---|
| FCreateTicketOptions | 创建工单的选项。 |
| FCreateBackfillTicketResponseDelegate | CreateTicket 完成后使用的响应回调。 |
| |
DeleteBackfillTicket
删除回填工单。
声明
UFUNCTION(BlueprintCallable, Category = "Unity Gaming Services | Matchmaker", meta = (WorldContext = "WorldContextObject"))static void DeleteBackfillTicket(FGuid BackfillTicketId, FDeleteBackfillTicketResponseDelegate ResponseHandler, const UObject* WorldContextObject)
参数
Name | 类型 | 描述 |
|---|---|---|
| FGuid | 要删除的回填工单的 ID。 |
| FDeleteBackfillTicketResponseDelegate | DeleteBackfillTicket 完成后使用的响应回调。 |
| |
UpdateBackfillTicket
更新回填工单。
声明
UFUNCTION(BlueprintCallable, Category = "Unity Gaming Services | Matchmaker", meta = (WorldContext = "WorldContextObject"))static void UpdateBackfillTicket(FGuid BackfillTicketId, FBackfillTicket BackfillTicket, FUpdateBackfillTicketResponseDelegate ResponseHandler, const UObject* WorldContextObject)
参数
Name | 类型 | 描述 |
|---|---|---|
| FGuid | 要更新的回填工单的 ID。 |
| FBackfillTicket | 更新的回填工单。 |
| FUpdateBackfillTicketResponseDelegate | UpdateBackfillTicket 完成后使用的响应回调。 |
| |