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Matchmaker for the Unreal Engine

Matchmaker overview

Matchmaker for the Unreal Engine

类 UMatchmakerServerBlueprintApi

Review the Matchmaker Server Blueprint API reference for managing backfill tickets and match information.
阅读时间2 分钟最后更新于 4 天前

声明
UCLASS()class UMatchmakerServerBlueprintApi : public UBlueprintFunctionLibrary
继承自 UBlueprintFunctionLibrary

委托

FApproveBackfillTicketResponseDelegate

声明

DECLARE_DYNAMIC_DELEGATE_OneParam(FApproveBackfillTicketResponseDelegate, FApproveBackfillTicketResponse, Response)

返回类型

FApproveBackfillTicketResponse

FCreateBackfillTicketResponseDelegate

声明

DECLARE_DYNAMIC_DELEGATE_OneParam(FCreateBackfillTicketResponseDelegate, FCreateBackfillTicketResponse, Response)

返回类型

FCreateBackfillTicketResponse

FDeleteBackfillTicketResponseDelegate

声明

DECLARE_DYNAMIC_DELEGATE_OneParam(FDeleteBackfillTicketResponseDelegate, FDeleteBackfillTicketResponse, Response)

返回类型

FDeleteBackfillTicketResponse

FUpdateBackfillTicketResponseDelegate

声明

DECLARE_DYNAMIC_DELEGATE_OneParam(FUpdateBackfillTicketResponseDelegate, FUpdateBackfillTicketResponse, Response)

返回类型

FUpdateBackfillTicketResponse

方法

ApproveBackfillTicket

审批回填工单。

声明

UFUNCTION(BlueprintCallable, Category = "Unity Gaming Services | Matchmaker", meta = (WorldContext = "WorldContextObject"))static void ApproveBackfillTicket(FGuid BackfillTicketId, FApproveBackfillTicketResponseDelegate ResponseHandler, const UObject* WorldContextObject)

参数

Name

类型

描述

BackfillTicketId
FGuid要审批的回填工单的 ID。
ResponseHandler
FApproveBackfillTicketResponseDelegateDeleteTicket 完成后使用的响应回调。
WorldContextObject
const 
UObject
*

CreateBackfillTicket

创建回填工单。

声明

UFUNCTION(BlueprintCallable, Category = "Unity Gaming Services | Matchmaker", meta = (WorldContext = "WorldContextObject"))static void CreateBackfillTicket(FCreateBackfillTicketOptions Options, FCreateBackfillTicketResponseDelegate ResponseHandler, const UObject* WorldContextObject)

参数

Name

类型

描述

Options
FCreateTicketOptions创建工单的选项。
ResponseHandler
FCreateBackfillTicketResponseDelegateCreateTicket 完成后使用的响应回调。
WorldContextObject
const 
UObject
*

DeleteBackfillTicket

删除回填工单。

声明

UFUNCTION(BlueprintCallable, Category = "Unity Gaming Services | Matchmaker", meta = (WorldContext = "WorldContextObject"))static void DeleteBackfillTicket(FGuid BackfillTicketId, FDeleteBackfillTicketResponseDelegate ResponseHandler, const UObject* WorldContextObject)

参数

Name

类型

描述

BackfillTicketId
FGuid要删除的回填工单的 ID。
ResponseHandler
FDeleteBackfillTicketResponseDelegateDeleteBackfillTicket 完成后使用的响应回调。
WorldContextObject
const 
UObject
*

UpdateBackfillTicket

更新回填工单。

声明

UFUNCTION(BlueprintCallable, Category = "Unity Gaming Services | Matchmaker", meta = (WorldContext = "WorldContextObject"))static void UpdateBackfillTicket(FGuid BackfillTicketId, FBackfillTicket BackfillTicket, FUpdateBackfillTicketResponseDelegate ResponseHandler, const UObject* WorldContextObject)

参数

Name

类型

描述

BackfillTicketId
FGuid要更新的回填工单的 ID。
BackfillTicket
FBackfillTicket更新的回填工单。
ResponseHandler
FUpdateBackfillTicketResponseDelegateUpdateBackfillTicket 完成后使用的响应回调。
WorldContextObject
const 
UObject
*