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Matchmaker for the Unreal Engine

Matchmaker overview

Matchmaker for the Unreal Engine

结构 FMatchmakerTeam

Review the structure representing a team of players in a matched game.
阅读时间1 分钟最后更新于 4 天前

Include(包括)
#include <MatchmakerServer/Public/Models/MatchmakerTeam.h>
语法
USTRUCT(BlueprintType)struct FMatchmakerTeam

字段

TeamName

队伍的名称。此队伍名称应与匹配规则中定义的队伍名称一致。

声明

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FString TeamName

Blueprint

Name

类型

Team Name(队伍名称)字符串

C++

Name

类型

TeamName
FString

TeamId

队伍的 ID。

声明

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FString TeamId

Blueprint

Name

类型

Team Id(团队 ID)字符串

C++

Name

类型

TeamId
FString

PlayerIds

表示队伍中玩家的玩家 ID 数组。此 ID 必须存在于 Match Properties(匹配属性)的玩家列表中。

声明

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")TArray<FString> PlayerIds

Blueprint

Name

类型

Player Ids(玩家 ID)字符串数组

C++

Name

类型

PlayerIds
TArray
<
FString
>