结构 FMatchProperties
Review the structure containing information about teams and players in a matched game.
Include(包括)
#include <MatchmakerServer/Public/Models/MatchProperties.h>
语法
USTRUCT(BlueprintType)struct FMatchProperties
字段
Teams
匹配中的队伍列表。
声明
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")TArray<FMatchmakerTeam> Teams
Blueprint
C++
Players(玩家)
匹配中的玩家列表。
声明
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")TArray<FMatchmakerPlayer> Players
Blueprint
C++
Region
分配服务器的地区。
声明
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FString Region
Blueprint
C++
BackfillTicketId
这是回填工单 ID,应使用服务器分配 ID 来确保回填工单的唯一性。
声明
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FString BackfillTicketId
Blueprint
Name | 类型 |
|---|
| Backfill Ticket Id(回填工单 ID) | FString |
C++