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Matchmaker for the Unreal Engine

Matchmaker overview

Matchmaker for the Unreal Engine

Multiplayer services for Unreal
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Matchmaker for the Unreal Engine
  • Overview
  • Get started
  • Integrate using Blueprints
  • Integrate using C++
API reference
  • Overview of C++ APIs
  • Client APIs
  • Server APIs
    • Server Blueprint
    • Server Subsystem
    • Models
      • Approve Backfill Ticket Response
      • Backfill Ticket Properties
      • Create Backfill Ticket Options
      • Create Backfill Ticket Response
      • Delete Backfill Ticket Response
      • Match Properties
      • Matchmaker Team
      • Matchmaking Results
      • Update Backfill Ticket Response
    • Server Blueprint Utils
  • Matchmaker Core APIs
  • Services Core Utilities
  1. 适用于 Unreal Engine 的 Matchmaker SDK

结构 FMatchProperties

Review the structure containing information about teams and players in a matched game.
阅读时间1 分钟
最后更新于 8 个月前

Include(包括)
#include <MatchmakerServer/Public/Models/MatchProperties.h>
语法
USTRUCT(BlueprintType)struct FMatchProperties

字段

Teams

匹配中的队伍列表。

声明

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")TArray<FMatchmakerTeam> Teams

Blueprint

Name

类型

Teams(队伍)FMatchmakerTeam 数组

C++

Name

类型

Teams
TArray
<
FMatchmakerTeam
>

Players(玩家)

匹配中的玩家列表。

声明

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")TArray<FMatchmakerPlayer> Players

Blueprint

Name

类型

Players(玩家)FMatchmakerPlayer 数组

C++

Name

类型

Players
TArray
<
FMatchmakerPlayer
>

Region

分配服务器的地区。

声明

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FString Region

Blueprint

Name

类型

RegionFString

C++

Name

类型

Region
FString

BackfillTicketId

这是回填工单 ID,应使用服务器分配 ID 来确保回填工单的唯一性。

声明

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FString BackfillTicketId

Blueprint

Name

类型

Backfill Ticket Id(回填工单 ID)FString

C++

Name

类型

BackfillTicketId
FString

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  • 在本页上
    • Include(包括)

    • 语法

    • 字段

      • Teams

        • 声明

        • Blueprint

        • C++

      • Players(玩家)

        • 声明

        • Blueprint

        • C++

      • Region

        • 声明

        • Blueprint

        • C++

      • BackfillTicketId

        • 声明

        • Blueprint

        • C++


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