Class Multiplay Subsystem Base

Base class for Multiplay module subsystems that define common definitions.

Include
#include "MultiplaySubsystemBase.h"
Syntax
UCLASS(Abstract, Within = GameInstance)
class MULTIPLAYGAMESERVERSDK_API UMultiplaySubsystemBase : public UGameInstanceSubsystem

Overrides

ShouldCreateSubsystem(UObject*)

Override ShouldCreate to prevent subsystem spinup in local servers.

Declaration
virtual bool ShouldCreateSubsystem(UObject* Outer) const override

Fields

LocalServerFlag

Declaration
const FString LocalServerFlag = TEXT("localserver")
C++
Field NameTypeDefault value
LocalServerFlagconst FStringlocalserver