Struct Multiplay Error Response

Include
#include "MultiplayErrorResponse.h"
Syntax
USTRUCT(BlueprintType)
struct MULTIPLAYGAMESERVERSDK_API FMultiplayErrorResponse

Fields

Status

MUST use the same status code in the actual HTTP response.

Declaration
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Errors")
int32 Status = 0
Blueprint
NameType
StatusInteger
C++
NameType
Statusint32

Detail

A human-readable explanation specific to this occurrence of the problem. Ought to focus on helping the client correct the problem, rather than giving debugging information.

Declaration
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Errors")
FString Detail
Blueprint
NameType
DetailString
C++
NameType
DetailFString

Title

SHOULD be the same as the recommended HTTP status phrase for that code.

Declaration
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Errors")
FString Title
Blueprint
NameType
TitleString
C++
NameType
TitleFString