Struct Multiplay Error Response#
Include#
#include "MultiplayErrorResponse.h"
Syntax#
USTRUCT(BlueprintType)
struct MULTIPLAYGAMESERVERSDK_API FMultiplayErrorResponse
Fields#
Status#
MUST use the same status code in the actual HTTP response.
Declaration#
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Errors")
int32 Status = 0
Blueprint#
C++#
Detail#
A human-readable explanation specific to this occurrence of the problem. Ought to focus on helping the client correct the problem, rather than giving debugging information.
Declaration#
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Errors")
FString Detail
Blueprint#
C++#
Title#
SHOULD be the same as the recommended HTTP status phrase for that code.
Declaration#
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Errors")
FString Title
Blueprint#
C++#