Struct Multiplay Payload Allocation Error Response#
Include#
#include "MultiplayPayloadAllocationErrorResponse.h"
Syntax#
USTRUCT(BlueprintType)
struct MULTIPLAYGAMESERVERSDK_API FMultiplayPayloadAllocationErrorResponse
Fields#
Status#
The call went through successfully.
Declaration#
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Errors")
bool Success = false
Blueprint#
C++#
Error#
There exists an error.
Declaration#
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Errors")
bool Error = false
Blueprint#
C++#
ErrorCode#
Code of the error.
Declaration#
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Errors")
int32 ErrorCode = 0
Blueprint#
C++#
ErrorMessage#
A message describing the error.
Declaration#
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Errors")
FString ErrorMessage
Blueprint#
C++#