Struct Multiplay Payload Allocation Error Response

Include
#include "MultiplayPayloadAllocationErrorResponse.h"
Syntax
USTRUCT(BlueprintType)
struct MULTIPLAYGAMESERVERSDK_API FMultiplayPayloadAllocationErrorResponse

Fields

Status

The call went through successfully.

Declaration
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Errors")
bool Success = false
Blueprint
NameType
SuccessBoolean
C++
NameType
Successbool

Error

There exists an error.

Declaration
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Errors")
bool Error = false
Blueprint
NameType
SuccessBoolean
C++
NameType
Successbool

ErrorCode

Code of the error.

Declaration
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Errors")
int32 ErrorCode = 0
Blueprint
NameType
Error CodeInteger
C++
NameType
ErrorCodeint32

ErrorMessage

A message describing the error.

Declaration
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Errors")
FString ErrorMessage
Blueprint
NameType
Error MessageString
C++
NameType
ErrorMessageFString