Struct Multiplay Deallocation#
The Multiplay deallocation for the server.
Include#
#include "MultiplayDeallocation.h"
Syntax#
USTRUCT(BlueprintType)
struct MULTIPLAYGAMESERVERSDK_API FMultiplayDeallocation
Fields#
EventId#
The event ID for the deallocation.
Declaration#
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Deallocation")
FString EventId
Blueprint#
C++#
ServerId#
The server ID for the deallocation.
Declaration#
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Deallocation")
int64 ServerId = 0
Blueprint#
Name | Type | Default value |
---|
Server Id | Integer | 0 |
C++#
AllocationId#
The ID for the deallocation.
Declaration#
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Deallocation")
FString AllocationId
Blueprint#
C++#