Struct Multiplay Deallocation

The Multiplay deallocation for the server.

Include
#include "MultiplayDeallocation.h"
Syntax
USTRUCT(BlueprintType)
struct MULTIPLAYGAMESERVERSDK_API FMultiplayDeallocation

Fields

EventId

The event ID for the deallocation.

Declaration
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Deallocation")
FString EventId
Blueprint
NameType
Event IdString
C++
NameType
EventIdFString

ServerId

The server ID for the deallocation.

Declaration
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Deallocation")
int64 ServerId = 0
Blueprint
NameTypeDefault value
Server IdInteger0
C++
NameType
ServerIdint64

AllocationId

The ID for the deallocation.

Declaration
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Deallocation")
FString AllocationId
Blueprint
NameType
Allocation IdString
C++
NameType
AllocationIdFString