Class Multiplay Subsystem Base
Base class for Multiplay module subsystems that define common definitions.
Include
#include "MultiplaySubsystemBase.h"
Syntax
UCLASS(Abstract, Within = GameInstance)
class MULTIPLAYGAMESERVERSDK_API UMultiplaySubsystemBase : public UGameInstanceSubsystem
Overrides
ShouldCreateSubsystem(UObject*)
Override ShouldCreate to prevent subsystem spinup in local servers.
Declaration
virtual bool ShouldCreateSubsystem(UObject* Outer) const override
Fields
LocalServerFlag
Declaration
const FString LocalServerFlag = TEXT("localserver")
C++
Field Name | Type | Default value |
---|---|---|
LocalServerFlag | const FString | localserver |