Struct Multiplay Allocation

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The Multiplay allocation for the server.

Include
#include "MultiplayAllocation.h"
Syntax
USTRUCT(BlueprintType)
struct MULTIPLAYGAMESERVERSDK_API FMultiplayAllocation

Fields

EventId

The event ID for the allocation.

Declaration
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Allocation")
FString EventId
Blueprint
NameType
Event IdString
C++
NameType
EventIdFString

ServerId

The server ID for the allocation.

Declaration
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Allocation")
int64 ServerId = 0
Blueprint
NameTypeDefault value
Server IdInteger0
C++
NameType
ServerIdint64

AllocationId

The ID for the allocation.

Declaration
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Allocation")
FString AllocationId
Blueprint
NameType
Allocation IdString
C++
NameType
AllocationIdFString