Struct Multiplay Allocation#
The Multiplay allocation for the server.
Include#
#include "MultiplayAllocation.h"
Syntax#
USTRUCT(BlueprintType)
struct MULTIPLAYGAMESERVERSDK_API FMultiplayAllocation
Fields#
EventId#
The event ID for the allocation.
Declaration#
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Allocation")
FString EventId
Blueprint#
C++#
ServerId#
The server ID for the allocation.
Declaration#
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Allocation")
int64 ServerId = 0
Blueprint#
Name | Type | Default value |
---|
Server Id | Integer | 0 |
C++#
AllocationId#
The ID for the allocation.
Declaration#
UPROPERTY(BlueprintReadOnly, Category="Multiplay | Allocation")
FString AllocationId
Blueprint#
C++#