Scaling settings
Note: The content on this page pertains to Multiplay Hosting, available on the Unity Cloud Dashboard. If you’re using Clanforge, refer to Clanforge documentation.
You can manage how your fleet scales per region with scaling settings. There are two scaling settings available per region: the minimum available servers and the maximum servers. Together, these scaling settings control the size of the available servers buffer.
Minimum available servers
The minimum available servers scaling setting controls the minimum number of unallocated servers on online machines available in a region at a time.
Warning: Any number of available servers incurs costs, even without traffic. If you are in development or trying to limit costs in a low traffic environment, set the Minimum available scaling value to 0.
Maximum servers
This setting controls the maximum number of allocated servers in a region at a time.
The total number of servers may exceed the maximum servers value to fully occupy all online machines. The number of servers per machine is defined by the fleet server density settings.