Scaling settings

Note: The content on this page pertains to Game Server Hosting (Multiplay) available on the Unity Cloud Dashboard. If you’re using Game Server Hosting (Clanforge), refer to the Game Server Hosting (Clanforge) documentation.

You can manage how your fleet scales per region with scaling settings. There are two scaling settings available per region: the minimum available servers and the maximum servers. Together, these scaling settings control the size of the available servers buffer.

Minimum available servers

The minimum available servers scaling setting controls the minimum number of servers available in a region at a time. You can use the minimum servers setting value to ensure availability in a region to allow new users to use your application.

Note: An available server is a server that's online but not allocated, so it’s available to fulfill an allocation request.

Warning: Any number of available servers incurs costs, even without traffic. If you are in development or trying to limit costs in a low traffic environment, set the Minimum available scaling value to 0.

Maximum servers

The maximum servers scaling setting controls the maximum number of available servers in a region at a time. It doesn't set an upper bound on the total number of servers in a region.