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Unity Engine

Unity Engine

AddRange

Adds all the elements from newElems to the end of the buffer, resizing as necessary.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule

AddRange(NativeArray<T>)

Adds all the elements from
newElems
to the end of the buffer, resizing as necessary.
public void AddRange(NativeArray<T> newElems)

Parameters

The native array of elements to insert.

Remarks

The buffer is resized if it has no additional capacity.

AddRange(ReadOnlySpan<T>)

Adds all the elements from
newElems
to the end of the buffer, resizing as necessary.
public void AddRange(ReadOnlySpan<T> newElems)

Parameters

The ReadOnlySpan of elements to insert.

Remarks

The buffer is resized if it has no additional capacity.