TryGetBuffer
Retrieves the buffer components associated with the specified Entity, if it exists. Then reports if the instance still refers to a valid entity and that it has a buffer component of type T.
Read time 1 minuteLast updated 3 days ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
TryGetBuffer(Entity, DynamicBuffer<T>)
Retrieves the buffer components associated with the specified Entity, if it exists. Then reports if the instance still refers to a valid entity and that it has a buffer component of type T.
public bool TryGetBuffer(Entity entity, out DynamicBuffer<T> bufferData)
Parameters
The entity.
The buffer component of type T for the given entity, if it exists.
Returns
Type | Description |
|---|---|
| bool | True if the entity has a buffer component of type T, and false if it does not. |
TryGetBuffer(Entity, DynamicBuffer<T>, bool)
Retrieves the buffer components associated with the specified Entity, if it exists. Then reports if the instance still refers to a valid entity and that it has a buffer component of type T.
public bool TryGetBuffer(Entity entity, out DynamicBuffer<T> bufferData, out bool entityExists)
Parameters
The entity.
The buffer component of type T for the given entity, if it exists.
Denotes whether the given entity exists. Use to distinguish entity non-existence from buffer non-existence.
Returns
Type | Description |
|---|---|
| bool | True if the entity has a buffer component of type T, and false if it does not. |