HasBuffer
Reports whether the specified Entity instance still refers to a valid entity and that it has a buffer component of type T.
Read time 1 minuteLast updated 2 days ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
HasBuffer(Entity)
Reports whether the specified Entity instance still refers to a valid entity and that it has a buffer component of type T.
public bool HasBuffer(Entity entity)
Parameters
The entity.
Returns
Type | Description |
|---|---|
| bool | True if the entity has a buffer component of type T, and false if it does not. Also returns false if the Entity instance refers to an entity that has been destroyed. |
HasBuffer(Entity, bool)
Reports whether the specified Entity instance still refers to a valid entity and that it has a buffer component of type T.
public bool HasBuffer(Entity entity, out bool entityExists)
Parameters
Returns
Type | Description |
|---|---|
| bool | True if the entity has a buffer component of type T, and false if it does not. Also returns false if the Entity instance refers to an entity that has been destroyed. |