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Unity Engine


Unity Engine


GetEnabledRefRW<T2>(Entity)

Gets a safe reference to the buffer component enabled state.
Read time 1 minuteLast updated a day ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule

GetEnabledRefRW<T>(Entity)

public EnabledRefRW<T2> GetEnabledRefRW<T2>(Entity entity) where T2 : unmanaged, IEnableableComponent, IBufferElementData

Parameters

entity

The referenced entity

Returns

Type

Description

EnabledRefRW<T>Returns a safe reference to the component enabled state. Throws an exception if the component doesn't exist.