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Unity Engine


Unity Engine


DidChange(Entity, uint)

Reports whether any of IBufferElementData components of the type T, in the chunk containing the specified Entity, could have changed.
Read time 1 minuteLast updated 2 days ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public bool DidChange(Entity entity, uint version)

Parameters

entity

The entity.

version

The version to compare. In a system, this parameter should be set to the current ComponentSystemBase.LastSystemVersion at the time the job is run or scheduled.

Returns

Type

Description

boolTrue, if the version number stored in the chunk for this component is more recent than the version passed to the
version
parameter.

Remarks

Note that for efficiency, the change version applies to whole chunks not individual entities. The change version is incremented even when another job or system that has declared write access to a component does not actually change the component value.