RGHalf
Two color (RG) texture format, 16 bit floating point per channel.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
RGHalf = 16
Remarks
Note that not all graphics cards support all texture formats, use SystemInfo.SupportsTextureFormat to check.