Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


EAC_RG_SIGNED

ETC2 / EAC (GL ES 3.0) 8 bits/pixel compressed signed dual-channel (RG) texture format.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
EAC_RG_SIGNED = 44

Remarks

Additional Resources: TextureImporter.textureFormat.