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Unity Engine


EAC_R_SIGNED

ETC2 / EAC (GL ES 3.0) 4 bits/pixel compressed signed single-channel texture format.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
EAC_R_SIGNED = 42

Remarks

Additional Resources: TextureImporter.textureFormat.