EAC_R_SIGNED
ETC2 / EAC (GL ES 3.0) 4 bits/pixel compressed signed single-channel texture format.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
EAC_R_SIGNED = 42
Remarks
Additional Resources: TextureImporter.textureFormat.