DXT1Crunched
Compressed color texture format with Crunch compression for smaller storage sizes.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
DXT1Crunched = 28
Remarks
The DXT1Crunched format is similar to the TextureFormat.DXT1 format but with additional JPEG-like lossy compression for storage size reduction. Textures are transcoded into the DXT1 format at load time.
Additional Resources: Texture2D.format, texture assets.