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Unity Engine


DXT1Crunched

Compressed color texture format with Crunch compression for smaller storage sizes.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
DXT1Crunched = 28

Remarks

The DXT1Crunched format is similar to the TextureFormat.DXT1 format but with additional JPEG-like lossy compression for storage size reduction. Textures are transcoded into the DXT1 format at load time.
Additional Resources: Texture2D.format, texture assets.