Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


BC5

Compressed two-channel (RG) texture format.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
BC5 = 27

Remarks

BC5 format compresses textures to 8 bits per pixel, keeping only the red and green color channels. It is widely supported on PC and console platforms.
It is a good format to compress two-channel textures, e.g. as a compression format for tangent space normal maps or velocity fields. For one channel textures, see TextureFormat.BC4.
Additional Resources: Texture2D.format, texture assets.