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Unity Engine


DXT1

Compressed color texture format.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
DXT1 = 10

Remarks

DXT1 (BC1) format compresses textures to 4 bits per pixel, and is widely supported on PC and console platforms.
It is a good format to compress most of RGB textures. For RGBA (with alpha) textures, use TextureFormat.DXT5.
Additional Resources: Texture2D.format, texture assets.