CastRay(CastRayInput, QueryFilter, WorldCastMode, Allocator)
Returns the shape(s) that intersect the specified Ray. Technically this is a line-segment and not an infinite ray. See PhysicsQuery.QueryFilter, PhysicsQuery.WorldCastMode, PhysicsQuery.WorldCastResult and Allocator.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public NativeArray<PhysicsQuery.WorldCastResult> CastRay(PhysicsQuery.CastRayInput input, PhysicsQuery.QueryFilter filter, PhysicsQuery.WorldCastMode castMode = WorldCastMode.Closest, Allocator allocator = Allocator.Temp)
Parameters
The configuration of the ray to cast.
The filter to control what results are returned.
Controls how many and in what order the results are returned.
The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.
Returns
Type | Description |
|---|---|
| NativeArray<WorldCastResult> | The query cast results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty. |